SPACE TILT (Early Development. On hold)
Space Tilt was prototyped about 2 years ago when we were looking at developing our first tilt-based game. The goal of the game is to get as many balls as possible to the teleport. Each ball is worth a certain amount of points and balls falling off the table will be lost for that round. A fixed number of points must be collected to progress to the next level. However, some balls explode if they collide with other explosive balls, some are heavy, others light, some lose value over time. How far can you get?